Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Week 7 Videro Generation

This week I try to generating each shot with styleframe, character sheets and environment references.

Style prompts for every shot.

Result

Problems: have some inconsistancy problems. The scene and the bottle don’t match.

The first two shots were generated as one sequence, and they did not have the same consistency problems. The background, lighting, and overall visual style stayed much more stable between the shots.

This suggests that, for shots where the environment is clearly visible, it may be better to group them into one continuous sequence and generate them together. This gives the AI more context about the location and helps it keep the background design more consistent.

However, this method also requires a clearer storyboard and a more detailed prompt. The timing, camera movement, character actions, and transitions between shots all need to be planned in advance.

Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Week 6 Video Generating Test

We try to go for a sketchy style. However during our tests, when the character moves, the brush strokes would gone missing

I try to add some nagetive prompts to help with the consistancy.

Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Environment Design Using Chatgpt (about prompt and language)

Originally, we use Chinese for environment generation. But during experiment, there appear to be some inaccuracy. I wonder if it has somthing to do with language.

After research, it appears language will affact the model to some extent.

Language and Prompting in Image Generation

  • Language can influence image results.
    Even if two prompts have the same meaning, different languages may lead to slightly different styles, details, or levels of accuracy.
  • English style keywords are often more stable.
    Many image models respond well to common English visual terms such as painterly brushstrokes, hand-painted texture, low saturation, and dusty atmosphere.
  • Chinese is still very useful.
    Chinese can express mood, intention, and subtle creative ideas clearly, especially if the user is more comfortable writing in Chinese.
  • Direct translation is not always enough.
    A word like “笔触感” can mean brushstroke texture, painterly texture, or rough brushwork, and each may produce a different result.
  • A mixed-language workflow works best.
    The user can first describe the idea in Chinese, then refine the prompt with specific English visual keywords.
  • Overall, prompting is about clarification.
    The goal is not just to translate, but to turn creative ideas into clear visual instructions that the model can follow.

Categories
Advanced and Experimental 3D Computer Animation Techniques MAYA Uncategorised

Week 14 Creature Locomotion/Dialogue Shot

Lion locomotion tips

Lions should feel heavy, powerful, and controlled, not bouncy or nervous.

In a walk, use a steady four-beat rhythm. Keep the body fairly stable, with subtle shoulder and hip movement.

The shoulders are very important. Big cats have a rolling shoulder motion, especially when the front leg reaches forward.

The head and neck should feel heavy. The head can stay low and forward, with only small movement.

The paws land softly but with weight. Avoid foot slapping.

The tail follows the body with delay and helps balance turns. Do not make it too active unless the lion is alert or angry.

Dialogue shot polish

The body and the facial are both moving too much, need to clean it up and focus on pose to pose for now.

Categories
MAYA

Week 13 Creature Study/ Dialogue Shot (Blocking Plus)

Creature Study (Reptile)

Reptile: turtle, snake, lizard, crocodile

Turtle:
The diagonal feet move almost simultaneously, with the front feet slightly faster than the hind feet. The head stays mostly still, held up, only turning to look in the desired direction. The tail also remains largely still. The front feet move first; the hind feet barely leave the ground and quickly follow. The lower body stays close to the ground, propped up by the front feet.
When swimming, it relies mainly on the front feet for paddling; the hind feet seem to only participate in turning.
The larger the turtle, the slower its movements.

Lizard & Crocodile: (this seems to be the main focus)
The diagonal feet move almost simultaneously, with little noticeable difference between front and hind feet — though the hind feet might lift just a tiny fraction slower. The body twists with a wide range of motion, forming an S-shape. The tail acts as a huge follow-through.
They can stand up and run — it looks hilarious, with their legs swinging in circles. It feels like the wild running seen in cartoons was modeled after lizards. This could probably fill its own page.
The smaller the body, the faster the movement.

Crocodile swimming:
It mainly propels itself forward with its tail; the limbs stay mostly still, only moving when turning or grabbing onto something.

Crocodile running:
It’s actually quite similar to a leopard — a fast forward leap.

Snake:
Undulatory movement — they send a wave down their body and move forward.

Pre-structure notes:

  • Group turtle, lizard, and crocodile together — cover walking, running, and swimming separately
  • Snake as a separate section — maybe divide into movement and stillness?
  • Should we add some more cartoonish, animated-style performance or keep it completely realistic?

Creature animation in general

Animal Leg Types

  • Plantigrade – The whole foot (sole) touches the ground.
    Examples: humans, bears, rabbits, raccoons, kangaroos, etc.
  • Digitigrade – Only the toes touch the ground; the heel is lifted.
    Examples: cats, dogs, birds, dinosaurs, etc.
  • Unguligrade – Only the tips of the hooves touch the ground.
    Examples: horses, cows, deer, and other hoofed animals.

Structural Differences Between Herbivores and Carnivores

Body shape

  • Herbivore: huge rib cage, heavy body
  • Carnivore: slim, agile body
  • Spine
    • Herbivore: rigid
    • Carnivore: flexible
  • Main function
    • Herbivore: store food
    • Carnivore: hunt

Gait Study

Using the Icelandic horse as an example, demonstrating 5 gaits.

  • Emphasize observing the spine curve in side view and top view.
  • The spine curve affects the movement relationship between the chest, hips, and head.

Anatomy Key Points

  • The structure of the scapula (shoulder blade) and wings is crucial for flight or forelimb movement.
  • Anatomy study should serve animation performance, not pure medical anatomy.

Dialogue Shot (Blocking Plus)

First Version

Second Version

Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Week 4 Generative AI model comparison

For image gerneration, the most popular three AI are image-2, nano bananas and midjourney

Midjourney:

The pictures it generates are more aesthetically pleasing, with better color schemes and lighting effects. However, it is very difficult to modify and control the picture. Greater freedom is needed for it to generate better pictures. A good thing is that it can easily

Image2 & nano bananas

Both of these models will be more rigorous and easier to modify. In comparison, the image generated by “image2” will look more attractive.

Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Week 3 Character Remodeling

I try to remodel the character i already have, because the face structure is not very satisfying.

I will try to use these character for animation reference. But it seems like ai have some trouble identify the character’s movements.

At this process I also try some ai generating tools

I generate a high poly model and then make some adjustments ant then do the topology. Then the model would be ready for rigging.

Model made in this process maybe only enough for reference purposes.

Categories
Advanced and Experimental 3D Computer Animation Techniques MAYA

Week12 Breathing Animation/ Dialogue Shot

Breathing animation

breathing animation is basicly pose to pose animation, using cycle to create a looping animation, mind the offset between different body parts, also details matter a lot.

Use animation layers to add extra movements to the character.

Results

Dialogue shot blocking

·leave the camera movement while animating

·adjust the camera angle, Frankie is blocking the camera too much

·sholder and cog are quite stiff

·facial can be more exaggerated

Categories
Advanced and Experimental 3D Computer Animation Techniques Experimental Animation

Week 2 Style testing

In order to cover up the instability of AI generation. We will use a more sketchy style.

Testing

Reference

Outcome

I feel the image style would rely more on the reference picture instead of the prompts. So it will be pretty important to find enough references.

Categories
Theory

Week 4 Reading Response: From Page to Screen and Its Relevance to My Research

Curtin, M. (2012) ‘ Chinese media and globalization ‘, Chinese Journal of Communication, 5(1), pp. 1-9. Available at: https:// doi.org/10.1080/17544750.2011.647737

This article by Diya Abraham systematically traces the theoretical development and practical cases of adapting classic literature into modern media, moving from fidelity criticism to creative reinterpretation, and offering a relatively comprehensive framework for adaptation studies. Reading it has provided both theoretical inspiration and several directly applicable insights for my own research.

Summary of Key Arguments

The article’s central argument is that adaptations are not inferior copies of their source texts, but independent cultural products with their own value. The author organizes this argument around three main theoretical threads. First, early “fidelity criticism” treated the original work as the ultimate standard, viewing adaptation as an inevitable loss. Second, scholars represented by Hutcheon redefined adaptation as “repetition without replication,” emphasizing that it is a creative reinterpretation calibrated to new cultural contexts. Third, Kristeva’s theory of intertextuality reveals the ongoing dialogue between adaptations, their source texts, and contemporary culture. Through three case studies — Luhrmann’s Romeo & Juliet, Wright’s Pride and Prejudice, and The Great Gatsby — the article demonstrates how adaptations revitalize classic narratives for contemporary audiences through adjustments in visual style, characterization, and cultural framing.

Relevance to My Research

This article offers direct theoretical grounding for my study of how Chinese media reinterprets mythology.

First, Hutcheon’s framework of creative transformation can be applied directly to works such as Creation of the Gods and Ne Zha, which preserve the core narrative structure of mythology while substantially modernizing character motivations and visual language — a process that exemplifies the kind of “negotiation” my research seeks to examine.

Second, the article’s discussion of intertextuality is particularly pertinent. Chinese mythological adaptations do not merely engage in dialogue with traditional texts; they also enter into cross-cultural conversation with Hollywood narrative conventions, as seen in comparisons with the Thor franchise. This tension sits at the heart of the “global influence” dimension of my research.

Third, the article’s treatment of reception theory offers a useful reminder that the negotiation Chinese creators undertake between tradition, modernity, and global influence is also fundamentally a response to divergent audience expectations — domestic audiences seek cultural identification, while international audiences anticipate a fresh encounter with Eastern mythology.

It is worth noting, however, that the article’s scope is limited to Western canonical literature, with virtually no engagement with mythological adaptation outside the Western tradition. This gap is precisely where my research has the potential to make a meaningful contribution.