project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/
Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.
project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/
Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.
Light type


Modeling

Lighting and Post Prosessing

Texture


Terrian


project link: https://syncsketch.com/sketch/0KIrIducUiLD/
https://syncsketch.com/sketch/MLuthW2wDgLz/
Walk Cycle
The spline version of the walk cycle, need to pay attention to the animation curve, and pay more attention to the knees for popping.
Hand poses
More hand poses practise






Still plan to do more investgating on character archetypes, protagonist, and other things relate to anti-heroes.



In this week I’v completed the modeling of the major character and plan to start rigging and drawing the tecture.


project link: https://syncsketch.com/sketch/LpHWnJNmTmeE/
https://syncsketch.com/sketch/WuRAxC1YtHKt/
Weight Shift Animation
I improved the weight shift animation by making the leg lift a little higher, and add a small anticipation at the beginning. But the knee is still popping a little bit, which can still be improved.
Planing the Walk Cycle and the Blocking
I draw a plan and a 2d animation for the walk cycle, and make a blocking based on it. It still has a lot of problems, the weight shift is too small, and the walking is still a little bumpy.

Pose to Pose Animation
After shooting a reference, i made a improvement on the pose to pose animation, and the whole animation is a lot more logical now. But the spline of COG is still not smooth enough, so that is the first thing i should fix. Then maybe i can losen up the sholders and the neck.
After some improvement on the COG
Hand Poses
Hands are very important elements in animation, so it is very important to practice hand poses.



Using blueprint to build a pendulum.

physics can also be applied to skeletons, very useful to simulate falling.





Animated documentary is a good way to discuss social and political issues. It gives you a distinctive way to view these serious topics. However, some may argue that animation may distance the audience from the subject matter, making it harder to connect with the reality, Animated documentaries merge factual storytelling with creative visuals, raising questions about authenticity and audience engagement. In all, the major conflict while talking about animated documentaries is whether the artistic part of animation would affect the truth in documentary. But sometimes some animation can help the audience visually see the truth when there’s lack of visual evidence, in this case animation is more of a method.
There are many animated film that are aimed at recording the reality, that can be considered as animated documentary. One example is “Waltz with Bashir” (2008, Ari Folman). It explores the unreliability of personal and collective memory. The director interviews his former comrades-in-arms, but each person’s memories are fragmented and contradictory. The animation perfectly visualizes the traumatic memories, dreams, and flashbacks of the 1982 Sabra and Shatila massacre in Beirut. It can fall into categories like Politics and war.
