Categories
Advanced and Experimental 3D Computer Animation Techniques Theory

Week 1 Animated Shorts Recommendation

To help with the final project, due to the limited time and resources, it is meaningful to dig into short films with small narratives, one character and none dialogue, and learn about how they tell a story. Below is the animated short I find.

Categories
Design for Animation, Narrative Structures & Film Language

Audio-visual Presentation

Categories
Unreal Engine

Week 12 UE Project Giant’s Vally

The final result.

project link: https://syncsketch.com/sketch/IREiIjaO8Nye/

To complete this project, first I use MAYA to modle the two major characters. Then is the rigging and animating, which is also done in MAYA.

After that I use Unreal Engine to create the environment, including the lighting, terrian, and the plants. Then I import the animation file into the engine and use the engine to complete the rendering.

At last, I use Adobe Premier Pro to do the sound editing.

Categories
MAYA

Week 12 Showreel

project link: https://syncsketch.com/sketch/rdb82HDTtz2C/

Categories
Unreal Engine

Week 11 UE Project Landscape and Environment

I use Folliage to paint the plants, including trees, mushrooms and grass.

I also use fog to cover the mountains in the distance.

I creat a blend material to draw different texture on the landscape

Categories
Design for Animation, Narrative Structures & Film Language

Critical Report Structure

After my research, I decided that my critical research should named ‘The Alchemy of the Antihero – Crafting Compelling Villain Protagonists in Animation’. It mainly focus on the character design of anti-heroes and the narrative of antiheroes.

It will be divided into four parts: The narative of antiheros, how audience reponse to anti-heroes, the analysis of two typical anti-heroes in animation, and at last, the conclusion about what a successful anti-hero character in animation needs.