Categories
FMP

FMP 08

Valley shot rendering

Final outcome

I first export alambic cache from MAYA and devided them by material. Then import them into Unreal Engine. Then I will rebuild the camera in Unreal Engine.

Poster

Categories
FMP

FMP 07

Cloth Simulation

Blanket simulation

Wizard’s coat simulation

The blanket is thicker than the coat, and is harder to deform. I also add some wind to make the coat look softer.

Categories
FMP Uncategorised

FMP 06

Animation

Storyboard for the fighting scene

Previs

Categories
FMP

FMP 05

Character Modeling and Rigging

Modeling

Rigging

I use advanced skeleton for the rigging.

Texturing

I seperated the head, the armor and the body, and use substance painter for the texturing.

Hair- Xgen

The final outcome in Unreal Engine

Categories
FMP

FMP 04

Environment

major resourses I use

· Battlefield

lighting

  • I also use Meshy AI to generate some other resourses for the scene

· Valley

Categories
FMP

FMP 03

Environment

· Bedroom

Modeling in Blender

Lighting and rendering in Unreal Engine

*I use Ai to write a script to help me import all the texture and material into unreal.

Categories
FMP

FMP 02

Previs, first edition.

Giant’s rig

I use advanced skeleton to generate the controllers, then bind each part to the bones.

Categories
FMP

FMP 01

Background Story & Characters’ design

Character rig and texture I already have

Previous work