Valley shot rendering
Final outcome


I first export alambic cache from MAYA and devided them by material. Then import them into Unreal Engine. Then I will rebuild the camera in Unreal Engine.

Poster

Valley shot rendering
Final outcome


I first export alambic cache from MAYA and devided them by material. Then import them into Unreal Engine. Then I will rebuild the camera in Unreal Engine.

Poster

Cloth Simulation
Blanket simulation



Wizard’s coat simulation



The blanket is thicker than the coat, and is harder to deform. I also add some wind to make the coat look softer.
Animation
Storyboard for the fighting scene

Previs
Character Modeling and Rigging
Modeling




Rigging
I use advanced skeleton for the rigging.



Texturing
I seperated the head, the armor and the body, and use substance painter for the texturing.



Hair- Xgen



The final outcome in Unreal Engine

Environment
major resourses I use




· Battlefield


lighting



· Valley



Environment
· Bedroom
Modeling in Blender



Lighting and rendering in Unreal Engine




*I use Ai to write a script to help me import all the texture and material into unreal.
Previs, first edition.
Giant’s rig
I use advanced skeleton to generate the controllers, then bind each part to the bones.

Background Story & Characters’ design


Character rig and texture I already have




Previous work