Categories
Theory

Thesis structure

Following the introduction and literature review, the main body of the dissertation is organised around three analytical chapters: Negotiating Tradition, Negotiating Modernity, and Negotiating Global Influence. This structure is directly derived from the central research question, which explores how contemporary Chinese creators negotiate between traditional mythology, contemporary social realities, and global cultural influences.

Chapter 1, Negotiating Tradition, examines how traditional mythological narratives are reinterpreted in contemporary Chinese fantasy media. Rather than treating myths as fixed cultural heritage, this chapter investigates how creators selectively preserve, modify, or remove traditional elements in order to make them relevant to modern audiences. Through examples such as Nezha, Creation of the Gods, and Black Myth: Wukong, the chapter argues that tradition is actively reconstructed rather than simply inherited.

Chapter 2, Negotiating Modernity, focuses on the relationship between mythological adaptation and contemporary social concerns. It analyses how traditional stories are transformed to address issues such as individual identity, generational conflict, personal agency, and social pressure. This chapter argues that the continued popularity of mythological adaptations is closely linked to their ability to reflect modern experiences and values.

Chapter 3, Negotiating Global Influence, explores how globalization shapes contemporary Chinese fantasy media. Particular attention is given to the influence of international narrative structures, visual aesthetics, and industrial practices. By examining the interaction between local cultural traditions and global media trends, this chapter argues that contemporary Chinese mythological adaptations are characterised by cultural hybridity rather than simple Westernization.

The dissertation concludes by bringing together the findings from these three chapters. It argues that contemporary Chinese mythological adaptations should be understood as a process of creative negotiation, in which creators continuously balance traditional culture, modern social realities, and global influences when reconstructing mythological narratives for contemporary audiences.

Chapter 1 – Negotiating Tradition

Chapter 2 – Negotiating Modernity

Chapter 3 – Negotiating Global Influence

Chapter 4 – Conclusion

Categories
Theory

Reading Response: “The Mythological Perspective of Modern Media: Cross-Cultural Consciousness and Modern Myths”

Evans, Rebecca E. (2018) ‘ The mythological perspective of modern media: Cross-cultural consciousness and modern myths ‘, BA Thesis. James Madison University, Available at: https://commons.lib.jmu.edu/honors201019/620

In The Mythological Perspective of Modern Media: Cross-Cultural Consciousness and Modern Myths, Rebecca E. Evans explores how ancient mythology continues to influence modern media, especially through the structure of the hero’s journey. The essay argues that myths are not only old cultural stories, but also living narrative patterns that still appear in books, films, television, and video games. By discussing examples such as Harry Potter, Star Trek, The Legend of Zelda, and Dungeons and Dragons, Evans shows how modern popular culture continues to reuse and transform mythological structures for contemporary audiences.

One of the most important ideas in the essay is that myths create a sense of familiarity. Even when a modern story takes place in a wizarding school, a spaceship, or a fantasy kingdom, audiences can still recognize older mythic patterns beneath the surface. For example, the hero often leaves home, faces trials, changes through suffering, and returns with a new identity. This structure makes modern stories feel emotionally understandable because they connect to older forms of storytelling. I think this is a strong point because it explains why stories from different genres can still feel similar. They may use different settings and technologies, but they often share the same basic emotional journey.

The essay’s discussion of Harry Potter is especially useful. Harry’s journey follows many traditional mythic patterns: he begins as an ordinary child, receives a call into a hidden magical world, faces repeated dangers, and eventually confronts his main enemy. However, Evans also points out that modern versions of the hero’s journey can change older mythic expectations. Unlike many classical heroes who are punished or suffer tragic endings, Harry is given a more hopeful conclusion. This shows how modern media does not simply copy ancient myth, but reshapes it according to contemporary audience expectations.

I also found the analysis of video games interesting because it expands mythology beyond books and films. In games such as The Legend of Zelda, the audience does not only watch the hero’s journey; they actively perform it through gameplay. This makes the mythic structure more interactive. The player becomes part of the heroic experience by exploring the world, completing quests, and defeating enemies. This idea is useful for understanding how modern media can transform traditional storytelling into something more participatory.

Another valuable part of the essay is its attention to gender and representation. Evans notes that many classical and modern heroes are male, while female characters are often placed in secondary roles as helpers, mothers, love interests, or victims. This criticism is important because it shows that mythic structures can carry old cultural biases as well as universal themes. However, modern media also has the ability to challenge these patterns by creating stronger heroines and more diverse heroic figures. In this way, myth is not fixed; it can evolve with changing social values.

Overall, this essay is useful because it connects mythology, popular culture, and cross-cultural communication. It shows that myths are not dead stories from the past, but flexible structures that continue to shape how modern audiences understand heroism, identity, morality, and cultural belonging. For me, the most important idea is that modern media works like a new form of mythology. It repeats familiar patterns, but also updates them to reflect contemporary values, new technologies, and wider cultural perspectives.

Categories
Theory

Reading Response: “From Page to Screen: How Media Adaptations Reframe Classic Literature for Contemporary Audiences”

Curtin, M. (2012) ‘ Chinese media and globalization ‘, Chinese Journal of Communication, 5(1), pp. 1-9. Available at: https:// doi.org/10.1080/17544750.2011.647737

In From Page to Screen: How Media Adaptations Reframe Classic Literature for Contemporary Audiences, Diya Abraham explores how classic literary texts are transformed when they are adapted into film, television, and digital media. The essay argues that adaptations are not simply copies of original works, but creative reinterpretations shaped by contemporary culture, audience expectations, and new media technologies. Through examples such as Baz Luhrmann’s Romeo + Juliet, Joe Wright’s Pride and Prejudice, and Luhrmann’s The Great Gatsby, Abraham shows how classic literature can be reframed to speak to modern concerns while still maintaining a connection to the source text.

One of the most useful ideas in the essay is its movement away from “fidelity criticism.” Earlier approaches to adaptation often judged a film by how closely it followed the original book. However, Abraham explains that this way of thinking is limited because it treats literature as superior and film as a weaker copy. I agree with this point because adaptation always involves change. A novel and a film communicate in different ways, so it is not always possible, or even desirable, for a film to reproduce every detail of the original text. Instead, an adaptation should be evaluated by how successfully it translates the emotional, thematic, and cultural meaning of the text into a new medium.

The essay’s discussion of Romeo + Juliet is especially convincing. Luhrmann’s film keeps Shakespeare’s original language but places the story in a modern, violent, media-saturated world. This makes the play more accessible to younger audiences while also connecting its themes of love, conflict, and family loyalty to the culture of the 1990s. In this case, modernization does not destroy the original meaning. Instead, it allows the old text to become active again in a new social and visual environment.

I also found the analysis of Pride and Prejudice interesting because it shows how adaptations can reflect changing ideas about gender and romance. Joe Wright’s version presents Elizabeth Bennet as more independent and emotionally direct, which makes her easier for contemporary audiences to relate to. At the same time, Mr. Darcy is shown as more vulnerable and human. These changes reflect modern expectations of romantic relationships, especially the value placed on emotional honesty and equality. This shows that adaptation is not only about updating costumes, settings, or visual style, but also about reshaping characters according to the values of a new audience.

However, I think the essay could have discussed the risks of adaptation in more detail. While adaptations can make classic literature more accessible, they can also simplify complex texts or turn them into visual spectacles. For example, the essay notes that Luhrmann’s The Great Gatsby uses modern music, CGI, and excessive visual design to connect the 1920s with contemporary consumer culture. This can make Fitzgerald’s critique of materialism feel more immediate, but it may also distract from the subtle sadness and moral emptiness of the novel. Therefore, adaptation is always a balance between renewal and distortion.

Overall, this essay is useful because it presents adaptation as a creative and cultural process rather than a secondary version of literature. It shows that classic texts survive not because they remain unchanged, but because they can be reinterpreted across different historical moments, media forms, and audience groups. For me, the most important idea is that a successful adaptation should not only preserve the original story, but also create a meaningful dialogue between the past and the present.

Categories
Experimental Animation

Environment Design Using Chatgpt (about prompt and language)

Originally, we use Chinese for environment generation. But during experiment, there appear to be some inaccuracy. I wonder if it has somthing to do with language.

After research, it appears language will affact the model to some extent.

Language and Prompting in Image Generation

  • Language can influence image results.
    Even if two prompts have the same meaning, different languages may lead to slightly different styles, details, or levels of accuracy.
  • English style keywords are often more stable.
    Many image models respond well to common English visual terms such as painterly brushstrokes, hand-painted texture, low saturation, and dusty atmosphere.
  • Chinese is still very useful.
    Chinese can express mood, intention, and subtle creative ideas clearly, especially if the user is more comfortable writing in Chinese.
  • Direct translation is not always enough.
    A word like “笔触感” can mean brushstroke texture, painterly texture, or rough brushwork, and each may produce a different result.
  • A mixed-language workflow works best.
    The user can first describe the idea in Chinese, then refine the prompt with specific English visual keywords.
  • Overall, prompting is about clarification.
    The goal is not just to translate, but to turn creative ideas into clear visual instructions that the model can follow.

Categories
Theory

Reading Response: A Study on the Reconstruction of Cultural Confidence in Chinese Animation

Wu, S. and Wang, W. (2020) ‘A Study on the Reconstruction of Cultural Confidence in Chinese Animation’, Advances in Social Science, Education and Humanities Research, 416, pp. 287–290. Available at: https://doi.org/10.2991/assehr.k.200316.065

This essay argues that Chinese animation needs to rebuild “cultural confidence” by reconnecting with traditional culture, national aesthetics, and contemporary storytelling, especially after decades of imitation of Japanese and American animation.


In A Study on the Reconstruction of Cultural Confidence in Chinese Animation, Sixue Wu and Wenting Wang discuss the decline and later recovery of Chinese animation through the idea of “cultural confidence.” The essay argues that Chinese animation once had a strong national style, especially in earlier works such as The Monkey King and Prince Nezha’s Triumph Against Dragon King. However, after the 1980s, Chinese animation gradually lost its clear cultural identity because of market pressure, talent loss, and the strong influence of Japanese and American animation. According to the authors, many Chinese animated works became too focused on technology, commercial success, or imitation, while neglecting deeper cultural meaning.

One point I found important is the essay’s criticism of “technology covering up the story.” This is a useful idea because animation is not only about visual quality or advanced production methods. A technically impressive film can still feel empty if it does not have a strong story, memorable characters, or meaningful cultural expression. The essay uses examples such as Moby Bius Ring and Magic Brush Maliang to show that simply copying Western 3D animation styles cannot guarantee success. This connects to a larger problem in cultural production: when creators focus too much on catching up with global standards, they may lose the local qualities that make their work distinctive.

The essay also discusses the importance of traditional Chinese cultural resources, including classical literature, folk culture, ethnic minority culture, festivals, symbols, and aesthetics. I agree with this argument because Chinese culture offers a huge amount of material for animation, but these elements should not be used only as surface decoration. For example, adding Chinese architecture, costumes, or mythological names is not enough. A successful animation should also understand the values, emotions, and worldview behind those cultural materials. The authors’ discussion of The Monkey King: Hero is Back, Big Fish & Begonia, and Ne Zha shows that modern Chinese animation can become more powerful when it combines traditional cultural sources with contemporary themes and modern narrative methods.

However, I think the essay sometimes presents foreign influence in a slightly negative or defensive way. For example, it describes films like Kung Fu Panda as using Chinese cultural elements through a Western cultural framework. This criticism is understandable, but foreign adaptation is not always simply “cultural erosion.” It can also show how Chinese cultural symbols travel globally and become part of international popular culture. The more important question may not be whether foreign creators use Chinese elements, but how Chinese creators can respond with works that are equally creative, emotionally strong, and globally understandable.

Overall, this essay is useful because it explains Chinese animation not only as an entertainment industry, but also as a cultural field connected to identity, tradition, modernization, and globalization. Its central message is that Chinese animation should not reject technology or international influence, but it must develop from a stronger understanding of its own cultural roots. For me, the most valuable idea is that cultural confidence does not mean simply repeating tradition. Instead, it means transforming traditional culture into new forms that can speak to contemporary audiences while still carrying a recognizable Chinese cultural temperament.

Categories
MAYA

Week 16 Advanced Animation Shot

Plan: Gameplay animation

I plan to create a game action design piece. It will be a three-hit combo animation for a character using a staff/club. At the moment, I am still working on the action design.

The rig I’m using:

Munkei Maya Rig for Maya 2020+

blobid0.png

Reference:

Melee Weapons Animation Tutorial #animation – YouTube

【好棒的图文教学!棍棒连击逐帧拆解分析-哔哩哔哩】 https://b23.tv/2s17av4

First Attempt

I try do design my own combo, but failed, the animation doesn’t look reasonable.

Reference:

I find some reference and try to make the movements snappier and more exaggerated based on the reference.

Secont Attempt:

Now the movements looks more reasonable, but the key poses need to be more attractive.

Some more reference on the jumping:

Categories
MAYA

Week 15 Creature Locomotion/ Dialogue Shot

Dialogue Shot

finish and clean up the lip sync

Creature Locomotion (Polished)

Final Version:

More Reference:

Further adjustments:

About the front view: the lion walks with a cat-like gait. The front paws first turn slightly inward, then outward, creating a motion similar to pulling the hands out. The two feet need to be placed closer together, and the head should gently sway left and right with the steps.

About the mouth: need to keep the mouth shut, or add breathing to it.

Categories
Uncategorised

Week 14 Creature Locomotion/Dialogue Shot

Lion locomotion tips

Lions should feel heavy, powerful, and controlled, not bouncy or nervous.

In a walk, use a steady four-beat rhythm. Keep the body fairly stable, with subtle shoulder and hip movement.

The shoulders are very important. Big cats have a rolling shoulder motion, especially when the front leg reaches forward.

The head and neck should feel heavy. The head can stay low and forward, with only small movement.

The paws land softly but with weight. Avoid foot slapping.

The tail follows the body with delay and helps balance turns. Do not make it too active unless the lion is alert or angry.

Dialogue shot polish

The body and the facial are both moving too much, need to clean it up and focus on pose to pose for now.

Categories
MAYA

Week 13 Creature Study/ Dialogue Shot (Blocking Plus)

Creature Study (Reptile)

Reptile: turtle, snake, lizard, crocodile

Turtle:
The diagonal feet move almost simultaneously, with the front feet slightly faster than the hind feet. The head stays mostly still, held up, only turning to look in the desired direction. The tail also remains largely still. The front feet move first; the hind feet barely leave the ground and quickly follow. The lower body stays close to the ground, propped up by the front feet.
When swimming, it relies mainly on the front feet for paddling; the hind feet seem to only participate in turning.
The larger the turtle, the slower its movements.

Lizard & Crocodile: (this seems to be the main focus)
The diagonal feet move almost simultaneously, with little noticeable difference between front and hind feet — though the hind feet might lift just a tiny fraction slower. The body twists with a wide range of motion, forming an S-shape. The tail acts as a huge follow-through.
They can stand up and run — it looks hilarious, with their legs swinging in circles. It feels like the wild running seen in cartoons was modeled after lizards. This could probably fill its own page.
The smaller the body, the faster the movement.

Crocodile swimming:
It mainly propels itself forward with its tail; the limbs stay mostly still, only moving when turning or grabbing onto something.

Crocodile running:
It’s actually quite similar to a leopard — a fast forward leap.

Snake:
Undulatory movement — they send a wave down their body and move forward.

Pre-structure notes:

  • Group turtle, lizard, and crocodile together — cover walking, running, and swimming separately
  • Snake as a separate section — maybe divide into movement and stillness?
  • Should we add some more cartoonish, animated-style performance or keep it completely realistic?

Creature animation in general

Animal Leg Types

  • Plantigrade – The whole foot (sole) touches the ground.
    Examples: humans, bears, rabbits, raccoons, kangaroos, etc.
  • Digitigrade – Only the toes touch the ground; the heel is lifted.
    Examples: cats, dogs, birds, dinosaurs, etc.
  • Unguligrade – Only the tips of the hooves touch the ground.
    Examples: horses, cows, deer, and other hoofed animals.

Structural Differences Between Herbivores and Carnivores

Body shape

  • Herbivore: huge rib cage, heavy body
  • Carnivore: slim, agile body
  • Spine
    • Herbivore: rigid
    • Carnivore: flexible
  • Main function
    • Herbivore: store food
    • Carnivore: hunt

Gait Study

Using the Icelandic horse as an example, demonstrating 5 gaits.

  • Emphasize observing the spine curve in side view and top view.
  • The spine curve affects the movement relationship between the chest, hips, and head.

Anatomy Key Points

  • The structure of the scapula (shoulder blade) and wings is crucial for flight or forelimb movement.
  • Anatomy study should serve animation performance, not pure medical anatomy.

Dialogue Shot (Blocking Plus)

First Version

Second Version

Categories
MAYA

Week12 Breathing Animation/ Dialogue Shot

Breathing animation

breathing animation is basicly pose to pose animation, using cycle to create a looping animation, mind the offset between different body parts, also details matter a lot.

Use animation layers to add extra movements to the character.

Results

Dialogue shot blocking

·leave the camera movement while animating

·adjust the camera angle, Frankie is blocking the camera too much

·sholder and cog are quite stiff

·facial can be more exaggerated