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Week 14 Creature Locomotion/Dialogue Shot

Lion locomotion tips

Lions should feel heavy, powerful, and controlled, not bouncy or nervous.

In a walk, use a steady four-beat rhythm. Keep the body fairly stable, with subtle shoulder and hip movement.

The shoulders are very important. Big cats have a rolling shoulder motion, especially when the front leg reaches forward.

The head and neck should feel heavy. The head can stay low and forward, with only small movement.

The paws land softly but with weight. Avoid foot slapping.

The tail follows the body with delay and helps balance turns. Do not make it too active unless the lion is alert or angry.

Dialogue shot polish

The body and the facial are both moving too much, need to clean it up and focus on pose to pose for now.

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Week 9 Subtext/ Heavy Object

Designing Subtext in Animation

Subtext is what a character really means beneath the words they say. To design strong subtext, animators should first understand the character’s goal: what do they want in this scene, and what is stopping them? The subtext should connect clearly to this objective.

A good subtext is usually a clear feeling or opinion, not something vague. For example, “I’m fine” could really mean “I need you to notice me,” “I don’t trust you,” or “Please leave me alone.” Each choice would create a different facial expression, eye movement, pause, and body language.

Before animating, it helps to define three things: character, situation, and motivation. Once the animator knows what the character is secretly thinking, every small movement becomes more meaningful. Good subtext makes animation feel like real acting, not just lip sync.

Heavy Object(polish)

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Week 7 Facial Animation/ Heavy Object

· make the movement snappier

· stay at every pose a bit longer, leave it enough time to show every pose.

Heavy Object Polish

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Week 6 Eye Anim/ Facial Pose/ Heavy Object

Key Elements in Eyes Animation

Eyes animation helps show a character’s thoughts and emotions. The main elements are blinks, eye darts, eyebrows, timing, and facial connection.

Blinking should have a purpose. It can show a change of thought, attitude, eye direction, or head movement. Avoid blinking only to make the character move. A basic blink can be fast when closing and slower when opening.

Eye darts show that a character is thinking or gathering information. The eyes should move quickly, usually in straight lines, and lock onto clear targets instead of drifting randomly.

Eyebrows support the meaning of the eyes. Intentional blinks can include brow movement, while natural blinks often keep the brows still. Brow movement also changes the shape of the upper eyelids.

Natural facial movement often follows this order: thought → eyes → body. The eyes usually reveal the character’s inner thought before the head or body reacts. Using reference, mirrors, and frame-by-frame observation helps make the animation feel more believable.

Facial poses connection

· add a starting pose

· the eyes should be snappier

· Don’t move all the facial features at the same time; add some offset.

Heavy Object Polish

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