Categories
Advanced and Experimental 3D Computer Animation Techniques MAYA

Week 16 Advanced Animation Shot

Plan: Gameplay animation

I plan to create a game action design piece. It will be a three-hit combo animation for a character using a staff/club. At the moment, I am still working on the action design.

The rig I’m using:

Munkei Maya Rig for Maya 2020+

blobid0.png

Reference:

Melee Weapons Animation Tutorial #animation – YouTube

【好棒的图文教学!棍棒连击逐帧拆解分析-哔哩哔哩】 https://b23.tv/2s17av4

First Attempt

I try do design my own combo, but failed, the animation doesn’t look reasonable.

Reference:

I find some reference and try to make the movements snappier and more exaggerated based on the reference.

Secont Attempt:

Now the movements looks more reasonable, but the key poses need to be more attractive.

Some more reference on the jumping:

Categories
MAYA

Week 15 Creature Locomotion/ Dialogue Shot

Dialogue Shot

finish and clean up the lip sync

Creature Locomotion (Polished)

Final Version:

More Reference:

Further adjustments:

About the front view: the lion walks with a cat-like gait. The front paws first turn slightly inward, then outward, creating a motion similar to pulling the hands out. The two feet need to be placed closer together, and the head should gently sway left and right with the steps.

About the mouth: need to keep the mouth shut, or add breathing to it.