Plan: Gameplay animation
I plan to create a game action design piece. It will be a three-hit combo animation for a character using a staff/club. At the moment, I am still working on the action design.
The rig I’m using:
Munkei Maya Rig for Maya 2020+

Reference:
Melee Weapons Animation Tutorial #animation – YouTube
【好棒的图文教学!棍棒连击逐帧拆解分析-哔哩哔哩】 https://b23.tv/2s17av4
First Attempt
I try do design my own combo, but failed, the animation doesn’t look reasonable.
Reference:
I find some reference and try to make the movements snappier and more exaggerated based on the reference.
Secont Attempt:
Now the movements looks more reasonable, but the key poses need to be more attractive.
Some more reference on the jumping: