The final result.
project link: https://syncsketch.com/sketch/IREiIjaO8Nye/
I use Folliage to paint the plants, including trees, mushrooms and grass.
I also use fog to cover the mountains in the distance.

I creat a blend material to draw different texture on the landscape



I use maya to rig and animate the character, then also ues maya to simulate the cloth, and then import the abc file into the UE project.


The animation has two part: knocking and walking


Light type


Modeling

Lighting and Post Prosessing

Texture


Terrian


In this week I’v completed the modeling of the major character and plan to start rigging and drawing the tecture.


Using blueprint to build a pendulum.

physics can also be applied to skeletons, very useful to simulate falling.
I make a raw storyboard for the whole story, it still needs improvements. I’ll make the adjustments while I build the scene.

I also start to do some modeling. I plan to use Blender to model the characters and other assets, and use Gaea to genarate the terrain, which I am still learning.

Material

Level sequencers
Add elements like cameras, models and caches to level sequencers, use the curve to adjust the animation. Use Master Sequence to combine multiple subsequences for rendering.


This week i tried to draw some sketches of the scene i tried to build, and of some major elements of the scene.
One the picture below I also wrote the background story of the scene.


Dead Giant Vally
I decided to make this project in order to dig my abilities mostly in scene design, modeling and lighting.
I will try to make the properties myself, and eplore how to express different feelings through different lighting.
I plan to make a scene roughly like the picture below, If there is enough time, I will make a small clip of animation to explore the whole scene. If not I will render a few images instead.

Below are some similar artworks other artists made, which I belive i can refer to.

https://www.artstation.com/artwork/29X4yK