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MAYA

Week 12 Showreel

project link: https://syncsketch.com/sketch/rdb82HDTtz2C/

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MAYA

Week 11 Body Mechanics Polish

project link: https://syncsketch.com/sketch/knWXlmMfYpVs/

I improved the turning part and the stepping part of the animation. The whole animation looks a lot more smooth now, but the COG stucks while punching, and the body curve can also be improved.

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MAYA

Week 10 Body Mechanics Blocking

The blocking stage of Body Mechanics, key every two frames to adjust the timing and spacing

The first virsion of the animation. The stepping part need the most adjustments. Adjust the COG first.

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MAYA

Week 9 Body Mechanics Key Poses

project link: https://syncsketch.com/sketch/OJ9y6zg9H0kH/

The reference from four sides, making it easier to observe every poses.

The sketch of all the key poses.

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MAYA

Week 8 Planning the Body Mechanics

project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/

Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.

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MAYA

Week 7 Walk Cycle and Hand Poses

project link: https://syncsketch.com/sketch/0KIrIducUiLD/

https://syncsketch.com/sketch/MLuthW2wDgLz/

Walk Cycle

The spline version of the walk cycle, need to pay attention to the animation curve, and pay more attention to the knees for popping.

Hand poses

More hand poses practise

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MAYA

Week 6 Pose to Pose Animation, Weight Shift and the Walk Cycles

project link: https://syncsketch.com/sketch/LpHWnJNmTmeE/

https://syncsketch.com/sketch/WuRAxC1YtHKt/

Weight Shift Animation

I improved the weight shift animation by making the leg lift a little higher, and add a small anticipation at the beginning. But the knee is still popping a little bit, which can still be improved.

Planing the Walk Cycle and the Blocking

I draw a plan and a 2d animation for the walk cycle, and make a blocking based on it. It still has a lot of problems, the weight shift is too small, and the walking is still a little bumpy.

Pose to Pose Animation

After shooting a reference, i made a improvement on the pose to pose animation, and the whole animation is a lot more logical now. But the spline of COG is still not smooth enough, so that is the first thing i should fix. Then maybe i can losen up the sholders and the neck.

After some improvement on the COG

Hand Poses

Hands are very important elements in animation, so it is very important to practice hand poses.

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MAYA

Week 5 Weight Shift, Pose to Pose

project link: https://syncsketch.com/sketch/DAHlr8XKZYhE/

https://syncsketch.com/sketch/AQzEmm172UFW/

Final result of the ball with tail

Weight Shift Animation

Below is the first draft of the weight shift animation I made. The whole animation is smooth. The major problem is with the spacing, especially with the landing part, which needs some exaggration. Also an anticipation is also needed in this animation.

Pose to Pose Animation

Using the poses i made last week, i plan this pose to pose animation. In this animation, Frankie is shocked by something and the jumping backwards. I am trying to make the whole process smooth and moving from slow to fast. Below is the first draft. A reference is needed.

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MAYA

Week 4 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/5bNrpMGjiNri/

https://syncsketch.com/sketch/kTAKOuRMYvNp/

Squirrel Animation

This week I make a improvment on the squirrel animation i made last week, I change some of the key poses, and adjust the curve to make the animation look smooth, below is the final outcome.

Juice Box Acting

On the basis of last week’s blocking, I complete the juice box acting animation, and use some lighting to make it more dramatic.

Golden Poses with Frankie

Below are the three poses i made using the Frankie model.

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MAYA

Week 3 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/jDDceZ70rLPc/

https://syncsketch.com/sketch/fbzaBw5zNA5l/

In order to get a better understanding of follow through action on a living thing, this week we were told to animate a ball with tail. Below is my plan and my animation. The problem is that the tail doesn’t seem to be soft enough, I need to increase the range of motion, and give it a better shape. It’s also important to pay more attention to the joint at the base of the tail, and make sure every joints moves in each frame.

I also improved the pendulum animation.

Acting is a crucial part of animation production. Below is an animation I created featuring a juice box, which requires conveying its personality through its poses. This has been somewhat challenging for me, and I believe I need to further exaggerate the juice box’s movements to make its character more distinct.

This is the bloking of the juice box animation.

I also did more practise on golden poses