The final result.
Category: 3D computer animation fundamentals
Week 12 Showreel
project link: https://syncsketch.com/sketch/rdb82HDTtz2C/
I use Folliage to paint the plants, including trees, mushrooms and grass.
I also use fog to cover the mountains in the distance.

I creat a blend material to draw different texture on the landscape



I use maya to rig and animate the character, then also ues maya to simulate the cloth, and then import the abc file into the UE project.


The animation has two part: knocking and walking


Week 11 Body Mechanics Polish
project link: https://syncsketch.com/sketch/knWXlmMfYpVs/
I improved the turning part and the stepping part of the animation. The whole animation looks a lot more smooth now, but the COG stucks while punching, and the body curve can also be improved.
Week 10 Body Mechanics Blocking
The blocking stage of Body Mechanics, key every two frames to adjust the timing and spacing
The first virsion of the animation. The stepping part need the most adjustments. Adjust the COG first.
Week 9 Body Mechanics Key Poses
project link: https://syncsketch.com/sketch/OJ9y6zg9H0kH/
The reference from four sides, making it easier to observe every poses.
The sketch of all the key poses.

Week 8 Planning the Body Mechanics
project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/
Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.
Week 8 lighting
Light type


Modeling

Lighting and Post Prosessing

Week 7 Texture and Terrian
Texture


Terrian

