Categories
MAYA

Week 2 Pendulum and Juice Box Falling

project link: https://syncsketch.com/sketch/joblSi7KVPan/

https://syncsketch.com/sketch/tcLmqBpeXoD6/

In order to understand follow through action, we animate a pendulum this week. The problem of my animation is that I didn’t realize that the pendulum would never be on a straight line while it flew through the air.

In order to learn how an object’s weight affect its movement, this week we were supposed to animate two juice boxes falling from a table, and give them different weights, below is the reference I film. It shows that the light box seems to bounce a lot more than the heavy box.

Below is the animation and the reference I made.

The golden pose I made this week is a hero pose, a angry pose, and a sitting pose.

Categories
Unreal Engine

Week 2 UE Project Ideas

Dead Giant Vally

I decided to make this project in order to dig my abilities mostly in scene design, modeling and lighting.

I will try to make the properties myself, and eplore how to express different feelings through different lighting.

I plan to make a scene roughly like the picture below, If there is enough time, I will make a small clip of animation to explore the whole scene. If not I will render a few images instead.

Below are some similar artworks other artists made, which I belive i can refer to.

https://www.artstation.com/artwork/29X4yK

https://www.artstation.com/artwork/zxx1EZ

https://www.artstation.com/artwork/mJ0a9

Categories
MAYA

Week 1 Bouncing Ball and Golden Poses

project link: https://syncsketch.com/sketch/UNkn8zjTiWg0/

https://syncsketch.com/sketch/fL8EJYubSJcK/

Bouncing ball

While doing the bouncing ball assignment, it is important to feel how the ball squash and stretch, how it loses energy while bouncing, how the ball speed up while it moves down and slows down while it moves up.

What I need to improve is to mind the rotation of the ball, and how it slows down after losing all the speed. Also the ball should be at its top speed when it hits the ground, it may seem fine in a 2d animation, but it is still not reasonable that the ball slows down when it hits the ground. So I need to pay more attention to the physical laws while making animation in the future.

Below is the plan and the final 3d animation I made.

Golden poses

Golden poses is the key of making a vivid character animation.

Below are the three golden poses I made.

The hero poses

I mostly refer to a sketch and the spiderman landing poses. The pose has many problems. The biggest problem is the hip, and the balance also needs some improvements.

The standing pose and the happy pose

These two poses have less problems, but there are still a few details i need to pay attention to, like the arc of the body can be more fluent, and some movement maybe a little too exaggerated.

Categories
Unreal Engine

Week 1 World Building & Sequencers

Create a level and then create basic lighting in the Env. Light Mixer.

use levels to analyse different elements

Categories
Uncategorised

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