I use maya to rig and animate the character, then also ues maya to simulate the cloth, and then import the abc file into the UE project.


The animation has two part: knocking and walking


I use maya to rig and animate the character, then also ues maya to simulate the cloth, and then import the abc file into the UE project.


The animation has two part: knocking and walking


project link: https://syncsketch.com/sketch/knWXlmMfYpVs/
I improved the turning part and the stepping part of the animation. The whole animation looks a lot more smooth now, but the COG stucks while punching, and the body curve can also be improved.
The blocking stage of Body Mechanics, key every two frames to adjust the timing and spacing
The first virsion of the animation. The stepping part need the most adjustments. Adjust the COG first.
project link: https://syncsketch.com/sketch/OJ9y6zg9H0kH/
The reference from four sides, making it easier to observe every poses.
The sketch of all the key poses.
