project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/
Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.
project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/
Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.
Light type


Modeling

Lighting and Post Prosessing

Texture


Terrian


project link: https://syncsketch.com/sketch/0KIrIducUiLD/
https://syncsketch.com/sketch/MLuthW2wDgLz/
Walk Cycle
The spline version of the walk cycle, need to pay attention to the animation curve, and pay more attention to the knees for popping.
Hand poses
More hand poses practise











In this week I’v completed the modeling of the major character and plan to start rigging and drawing the tecture.


project link: https://syncsketch.com/sketch/LpHWnJNmTmeE/
https://syncsketch.com/sketch/WuRAxC1YtHKt/
Weight Shift Animation
I improved the weight shift animation by making the leg lift a little higher, and add a small anticipation at the beginning. But the knee is still popping a little bit, which can still be improved.
Planing the Walk Cycle and the Blocking
I draw a plan and a 2d animation for the walk cycle, and make a blocking based on it. It still has a lot of problems, the weight shift is too small, and the walking is still a little bumpy.

Pose to Pose Animation
After shooting a reference, i made a improvement on the pose to pose animation, and the whole animation is a lot more logical now. But the spline of COG is still not smooth enough, so that is the first thing i should fix. Then maybe i can losen up the sholders and the neck.
After some improvement on the COG
Hand Poses
Hands are very important elements in animation, so it is very important to practice hand poses.



Using blueprint to build a pendulum.

physics can also be applied to skeletons, very useful to simulate falling.