Categories
MAYA

Week 8 Planning the Body Mechanics

project link: https://syncsketch.com/sketch/YPAa1aAWtWZi/

Below is the reference I found.

Because the whole animation is too long, below is the shorter vision i will make.

Categories
Unreal Engine

Week 8 lighting

Light type

Modeling

Lighting and Post Prosessing

Categories
Unreal Engine

Week 7 Texture and Terrian

Texture

Terrian

Categories
MAYA

Week 7 Walk Cycle and Hand Poses

project link: https://syncsketch.com/sketch/0KIrIducUiLD/

https://syncsketch.com/sketch/MLuthW2wDgLz/

Walk Cycle

The spline version of the walk cycle, need to pay attention to the animation curve, and pay more attention to the knees for popping.

Hand poses

More hand poses practise

Categories
Design for Animation, Narrative Structures & Film Language

Week 6 Mise-en-Scène

Categories
Unreal Engine

Week 5 Modeling

In this week I’v completed the modeling of the major character and plan to start rigging and drawing the tecture.

Categories
MAYA

Week 6 Pose to Pose Animation, Weight Shift and the Walk Cycles

project link: https://syncsketch.com/sketch/LpHWnJNmTmeE/

https://syncsketch.com/sketch/WuRAxC1YtHKt/

Weight Shift Animation

I improved the weight shift animation by making the leg lift a little higher, and add a small anticipation at the beginning. But the knee is still popping a little bit, which can still be improved.

Planing the Walk Cycle and the Blocking

I draw a plan and a 2d animation for the walk cycle, and make a blocking based on it. It still has a lot of problems, the weight shift is too small, and the walking is still a little bumpy.

Pose to Pose Animation

After shooting a reference, i made a improvement on the pose to pose animation, and the whole animation is a lot more logical now. But the spline of COG is still not smooth enough, so that is the first thing i should fix. Then maybe i can losen up the sholders and the neck.

After some improvement on the COG

Hand Poses

Hands are very important elements in animation, so it is very important to practice hand poses.

Categories
Unreal Engine

Week 6 Physics

Using blueprint to build a pendulum.

physics can also be applied to skeletons, very useful to simulate falling.