Categories
MAYA

Week 5 Weight Shift, Pose to Pose

project link: https://syncsketch.com/sketch/DAHlr8XKZYhE/

https://syncsketch.com/sketch/AQzEmm172UFW/

Final result of the ball with tail

Weight Shift Animation

Below is the first draft of the weight shift animation I made. The whole animation is smooth. The major problem is with the spacing, especially with the landing part, which needs some exaggration. Also an anticipation is also needed in this animation.

Pose to Pose Animation

Using the poses i made last week, i plan this pose to pose animation. In this animation, Frankie is shocked by something and the jumping backwards. I am trying to make the whole process smooth and moving from slow to fast. Below is the first draft. A reference is needed.

Categories
MAYA

Week 4 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/5bNrpMGjiNri/

https://syncsketch.com/sketch/kTAKOuRMYvNp/

Squirrel Animation

This week I make a improvment on the squirrel animation i made last week, I change some of the key poses, and adjust the curve to make the animation look smooth, below is the final outcome.

Juice Box Acting

On the basis of last week’s blocking, I complete the juice box acting animation, and use some lighting to make it more dramatic.

Golden Poses with Frankie

Below are the three poses i made using the Frankie model.

Categories
Unreal Engine

Week 4 Storyboard and Modeling / Material

I make a raw storyboard for the whole story, it still needs improvements. I’ll make the adjustments while I build the scene.

I also start to do some modeling. I plan to use Blender to model the characters and other assets, and use Gaea to genarate the terrain, which I am still learning.

Material

Categories
MAYA

Week 3 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/jDDceZ70rLPc/

https://syncsketch.com/sketch/fbzaBw5zNA5l/

In order to get a better understanding of follow through action on a living thing, this week we were told to animate a ball with tail. Below is my plan and my animation. The problem is that the tail doesn’t seem to be soft enough, I need to increase the range of motion, and give it a better shape. It’s also important to pay more attention to the joint at the base of the tail, and make sure every joints moves in each frame.

I also improved the pendulum animation.

Acting is a crucial part of animation production. Below is an animation I created featuring a juice box, which requires conveying its personality through its poses. This has been somewhat challenging for me, and I believe I need to further exaggerate the juice box’s movements to make its character more distinct.

This is the bloking of the juice box animation.

I also did more practise on golden poses

Categories
Design for Animation, Narrative Structures & Film Language

Experimental Animation

There ‘s two kinds of abstraction in experimental animation: formative abstraction and conceptual abstraction.

Formative abstraction focuses upon the manipulation of the visual fundamentals; color, form, space, light and texture, alongside the dynamics of movement, time, rhythm and sound as a central theme of the work.

Conceptual abstraction is the abstraction in narrative structure and storytelling, using semiotics metaphor and symbolism.

A Légy (The Fly) (Ferenc Rófusz, 1980)

Categorization: It is a 2D animation. This animated short film is presented from the subjective point of view of a fly. The topic is probably about the inescapable misfortune; make you feel trapped and vulnerable.

Form and Function: The artist’s objective is to explore the limits of animation in creating a purely subjective visual experience. He attempts to make the audience “become” a fly, seeing through its eyes, moving in its way, and feeling its fate. The function lies in creating an unprecedented immersive perceptual experiment rather than telling a story.

Process: It is a 2D hand-drawn animation, with a black-and-white sketch style. It adopts a continuous, unedited first-person perspective long take, give the audience a immerse experience as a fly.

Formal Elements: there’s no background music, only the noise made by the fly, feels very realistic.

It is not merely a story about a fly; rather, it is an immersive installation art piece centered on perception itself. Through meticulously calculated, subjectively animated movements constructed frame by frame in hand-drawn animation, the technical process itself becomes the film’s theme and philosophy: How do we experience and define existence through motion and vision? Stripped of all narrative superfluities, it goes straight to the core of animation art—the creation of movement and transformation. Its profound experimental nature lies in proving that animation can serve as a pure tool of visual psychology. By manipulating space, perspective, and rhythm, it evokes intense, wordless empathy and fear within the audience, achieving an absolute cinematic experience of “what is seen is what is.”

Categories
Unreal Engine

Week 3 Storyboard and Design / Level Sequencers

Level sequencers

Add elements like cameras, models and caches to level sequencers, use the curve to adjust the animation. Use Master Sequence to combine multiple subsequences for rendering.

This week i tried to draw some sketches of the scene i tried to build, and of some major elements of the scene.

One the picture below I also wrote the background story of the scene.

Categories
MAYA

Week 2 Pendulum and Juice Box Falling

project link: https://syncsketch.com/sketch/joblSi7KVPan/

https://syncsketch.com/sketch/tcLmqBpeXoD6/

In order to understand follow through action, we animate a pendulum this week. The problem of my animation is that I didn’t realize that the pendulum would never be on a straight line while it flew through the air.

In order to learn how an object’s weight affect its movement, this week we were supposed to animate two juice boxes falling from a table, and give them different weights, below is the reference I film. It shows that the light box seems to bounce a lot more than the heavy box.

Below is the animation and the reference I made.

The golden pose I made this week is a hero pose, a angry pose, and a sitting pose.

Categories
Design for Animation, Narrative Structures & Film Language

Narratives and Film Editing

Narrative structure is the key aspect of storytelling. While telling a story, there should be beginning, middle and end. One of the structures is the Three-Act Structure, it has three parts, act 1 is the setup, act 2 is the confrontation, act 3 is the resolution.

The reason of Editing is to create narrative progression and maintain coherence, and to convey character emotions and actions visually.

Characters are a major part of storytelling. In films there are different character archetypes, including villain and hero, also characters play different roles in storytelling, like protagonist, antagonist, sidekick, mentor, and love interest. Those character roles drive the narrative.

The Film I pick is Fight Club (1999). The main character isThe Narrator also can be called Jack.

1. Story Arc

You — The narrator lives a numb, consumer-driven life: with a corporate job, an apartment filled with Ikea furniture, suffering from insomnia, feeling empty and meaningless.

Need — He needs to feel something real. He wants freedom from consumer culture, also wants relief from emotional numbness.

Go — The explosion in his apartment leads to him going to Tyler Durden, who represents rebellion, masculinity and freedom. He moves into the dilapidated house, and step into chaos and rejection of society’s rules.

Search — They start up the Fight Club, and the narrator feels alive again. Physical pain replaces emotional emptiness, the masculinity and violence become more intense. This phase feels empowering but unstable.

Find — Project Mayhem begins. The narrator believes he has found purpose. He thinks Tyler has created something meaningful. He gains status and respect.

Take — The narrator pays the price. People are injured and killed. The major revelation occurs: Tyler Durden is not real.

Return — The Narrator tries to undo Project Mayhem, and stops Tyler. He realizes he must destroy the illusion, not run from it, so he shoots himself to eliminate Tyler. This is symbolic self-sacrifice.

Change — Tyler is gone. The Narrator reconnects with Marla, and watch the world collapse.

2. Character Archetypes

The Narrator is the fragmented hero, Tyler Durden is a trickster, Marla Singer is s catalyst

3. Timeline of the Main Character

The narrator grows up conforming to societal expectations, suppresses anger and dissatisfaction and finally develops insomnia due to emotional repression.

He attends support groups to let out emotion, faked his own misery. He meets Marla, who disrupts his coping mechanism. Then Tyler appears.

The Fight Club forms, they use fighting to let out emotions. Project Mayhem starts to form and escalates beyond control.

At the end of the film, the narrator learns Tyler is a projection, he tries to stop the destruction by committed suicide to eliminate Tyler. At the end of the film he holds Marla’s hand as the old-world collapses.

Categories
Unreal Engine

Week 2 UE Project Ideas

Dead Giant Vally

I decided to make this project in order to dig my abilities mostly in scene design, modeling and lighting.

I will try to make the properties myself, and eplore how to express different feelings through different lighting.

I plan to make a scene roughly like the picture below, If there is enough time, I will make a small clip of animation to explore the whole scene. If not I will render a few images instead.

Below are some similar artworks other artists made, which I belive i can refer to.

https://www.artstation.com/artwork/29X4yK

https://www.artstation.com/artwork/zxx1EZ

https://www.artstation.com/artwork/mJ0a9

Categories
MAYA

Week 1 Bouncing Ball and Golden Poses

project link: https://syncsketch.com/sketch/UNkn8zjTiWg0/

https://syncsketch.com/sketch/fL8EJYubSJcK/

Bouncing ball

While doing the bouncing ball assignment, it is important to feel how the ball squash and stretch, how it loses energy while bouncing, how the ball speed up while it moves down and slows down while it moves up.

What I need to improve is to mind the rotation of the ball, and how it slows down after losing all the speed. Also the ball should be at its top speed when it hits the ground, it may seem fine in a 2d animation, but it is still not reasonable that the ball slows down when it hits the ground. So I need to pay more attention to the physical laws while making animation in the future.

Below is the plan and the final 3d animation I made.

Golden poses

Golden poses is the key of making a vivid character animation.

Below are the three golden poses I made.

The hero poses

I mostly refer to a sketch and the spiderman landing poses. The pose has many problems. The biggest problem is the hip, and the balance also needs some improvements.

The standing pose and the happy pose

These two poses have less problems, but there are still a few details i need to pay attention to, like the arc of the body can be more fluent, and some movement maybe a little too exaggerated.