Categories
MAYA

Week 5 Weight Shift, Pose to Pose

project link: https://syncsketch.com/sketch/DAHlr8XKZYhE/

https://syncsketch.com/sketch/AQzEmm172UFW/

Final result of the ball with tail

Weight Shift Animation

Below is the first draft of the weight shift animation I made. The whole animation is smooth. The major problem is with the spacing, especially with the landing part, which needs some exaggration. Also an anticipation is also needed in this animation.

Pose to Pose Animation

Using the poses i made last week, i plan this pose to pose animation. In this animation, Frankie is shocked by something and the jumping backwards. I am trying to make the whole process smooth and moving from slow to fast. Below is the first draft. A reference is needed.

Categories
MAYA

Week 4 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/5bNrpMGjiNri/

https://syncsketch.com/sketch/kTAKOuRMYvNp/

Squirrel Animation

This week I make a improvment on the squirrel animation i made last week, I change some of the key poses, and adjust the curve to make the animation look smooth, below is the final outcome.

Juice Box Acting

On the basis of last week’s blocking, I complete the juice box acting animation, and use some lighting to make it more dramatic.

Golden Poses with Frankie

Below are the three poses i made using the Frankie model.

Categories
Unreal Engine

Week 4 Storyboard and Modeling / Material

I make a raw storyboard for the whole story, it still needs improvements. I’ll make the adjustments while I build the scene.

I also start to do some modeling. I plan to use Blender to model the characters and other assets, and use Gaea to genarate the terrain, which I am still learning.

Material

Categories
MAYA

Week 3 Squirrel and Juice Box Acting

project link: https://syncsketch.com/sketch/jDDceZ70rLPc/

https://syncsketch.com/sketch/fbzaBw5zNA5l/

In order to get a better understanding of follow through action on a living thing, this week we were told to animate a ball with tail. Below is my plan and my animation. The problem is that the tail doesn’t seem to be soft enough, I need to increase the range of motion, and give it a better shape. It’s also important to pay more attention to the joint at the base of the tail, and make sure every joints moves in each frame.

I also improved the pendulum animation.

Acting is a crucial part of animation production. Below is an animation I created featuring a juice box, which requires conveying its personality through its poses. This has been somewhat challenging for me, and I believe I need to further exaggerate the juice box’s movements to make its character more distinct.

This is the bloking of the juice box animation.

I also did more practise on golden poses

Categories
Unreal Engine

Week 3 Storyboard and Design / Level Sequencers

Level sequencers

Add elements like cameras, models and caches to level sequencers, use the curve to adjust the animation. Use Master Sequence to combine multiple subsequences for rendering.

This week i tried to draw some sketches of the scene i tried to build, and of some major elements of the scene.

One the picture below I also wrote the background story of the scene.

Categories
MAYA

Week 2 Pendulum and Juice Box Falling

project link: https://syncsketch.com/sketch/joblSi7KVPan/

https://syncsketch.com/sketch/tcLmqBpeXoD6/

In order to understand follow through action, we animate a pendulum this week. The problem of my animation is that I didn’t realize that the pendulum would never be on a straight line while it flew through the air.

In order to learn how an object’s weight affect its movement, this week we were supposed to animate two juice boxes falling from a table, and give them different weights, below is the reference I film. It shows that the light box seems to bounce a lot more than the heavy box.

Below is the animation and the reference I made.

The golden pose I made this week is a hero pose, a angry pose, and a sitting pose.

Categories
Unreal Engine

Week 2 UE Project Ideas

Dead Giant Vally

I decided to make this project in order to dig my abilities mostly in scene design, modeling and lighting.

I will try to make the properties myself, and eplore how to express different feelings through different lighting.

I plan to make a scene roughly like the picture below, If there is enough time, I will make a small clip of animation to explore the whole scene. If not I will render a few images instead.

Below are some similar artworks other artists made, which I belive i can refer to.

https://www.artstation.com/artwork/29X4yK

https://www.artstation.com/artwork/zxx1EZ

https://www.artstation.com/artwork/mJ0a9

Categories
MAYA

Week 1 Bouncing Ball and Golden Poses

project link: https://syncsketch.com/sketch/UNkn8zjTiWg0/

https://syncsketch.com/sketch/fL8EJYubSJcK/

Bouncing ball

While doing the bouncing ball assignment, it is important to feel how the ball squash and stretch, how it loses energy while bouncing, how the ball speed up while it moves down and slows down while it moves up.

What I need to improve is to mind the rotation of the ball, and how it slows down after losing all the speed. Also the ball should be at its top speed when it hits the ground, it may seem fine in a 2d animation, but it is still not reasonable that the ball slows down when it hits the ground. So I need to pay more attention to the physical laws while making animation in the future.

Below is the plan and the final 3d animation I made.

Golden poses

Golden poses is the key of making a vivid character animation.

Below are the three golden poses I made.

The hero poses

I mostly refer to a sketch and the spiderman landing poses. The pose has many problems. The biggest problem is the hip, and the balance also needs some improvements.

The standing pose and the happy pose

These two poses have less problems, but there are still a few details i need to pay attention to, like the arc of the body can be more fluent, and some movement maybe a little too exaggerated.

Categories
Unreal Engine

Week 1 World Building & Sequencers

Create a level and then create basic lighting in the Env. Light Mixer.

use levels to analyse different elements